September 23, 2009

The new Second Life reinvents itself

What an amazing space to have a conversation
Lin­den Lab CEO Mark King­don and me chatting

Second LifeChris AbrahamAt the end of this past June, I wrote a sim­ple blog post for Dig­i­tal­Next address­ing why I per­son­ally believe that the cur­rent hype around Twit­ter will be more sus­tain­able than the short-lived Sec­ond Life craze. Bot­tom line, “Twit­ter is light, cheap, open and per­ma­nent, whereas Sec­ond Life is heavy, expen­sive, closed and ephemeral.

Twenty-one com­ments and a series of response posts later, I was invited by Sec­ond Life roy­alty to return to the same vir­tual world that I stopped vis­it­ing back in 2007. My com­plaint, and the rea­son why I never returned, is that the client (the “viewer” in SL par­lance) was too resource-intensive and quite incom­pat­i­ble with my exec­u­tive lap­top that favored light­weight and slim­ness over horse­power and graph­ics cards. Not to men­tion it required too much band­width, prefer­ably a LAN con­nec­tion instead of Wi-Fi.

Well, after vis­it­ing the site sev­eral times, noth­ing has changed in terms of the resource-intensity. How­ever, this post is not going to be about the bar­ri­ers to entry but rather what one finds once inside the walled gar­den of Sec­ond Life.

The rea­son I was salty about Sec­ond Life when I first arrived had lit­tle to so with my hard­ware, soft­ware or con­nec­tion, but rather my ini­tial expe­ri­ence. I looked like a dork — a n00b — and didn’t have any friends on Sec­ond Life. Even worse, I didn’t know how to find any. I may be the king of the geeks, but many of my friends are just Lud­dites while I explore the cut­ting edge of inno­va­tion. I was lonely and just didn’t get it — and when it comes to tech and com­mu­nity, it often boils down to “get­ting it.”

Back in the day, I did have an incen­tive to visit Sec­ond Life. My client, Crayon, had an island there and every week held a “cof­fee with Crayon.” We would stand there, ges­tur­ing in all of our Avatari­ness, and just type at each other. I didn’t see why Inter-Relay Chat (IRC) wasn’t a bet­ter solu­tion if I had to type my responses anyway.

Soon after writ­ing the arti­cle in June, Doug Thomp­son of Cana­dian firm Rem­edy Lim­ited, aka Dusan Writer in-world, reached out to me and offered a tour of Sec­ond Life through his sea­soned, pas­sion­ate and pro­fes­sional eyes. In-world I am called Chris Ebi, and I indeed vis­ited Dusan as he showed me around a pretty fan­tas­tic and beau­ti­ful realm resplen­dent with Eames and Barcelona chairs and giant Jum­boTron and fash­ion­able rock­stars sport­ing beauty and couth. Dusan wanted to show me how Sec­ond Life has really grown up since its inception.

When I met Dusan in Sec­ond Life, he tele­ported me to some­place called Immer­sive Work­spaces, which high­lighted some of the most pro­gres­sive cre­ations. He intro­duced me to Jon Brou­choud, who invented Wiki­tec­ture. It allows laypeo­ple, inte­rior design­ers, devel­op­ers and archi­tects to col­lab­o­rate on vir­tual spaces as they might relate to the real-world build­ing of some­thing such as a clinic in Nepal, an actual exam­ple he demon­strated and cited. The expe­ri­ence of Wiki­tec­ture and Immer­sive Work­spaces reminded me of the scene in The Matrix when Neo and Trin­ity enter the Load­ing Con­struct, a white room that pro­grams crew mem­bers’ items into the Matrix. The room asks their operator/programmer, Tank, for “Guns, lots of guns.” At Tank’s com­mand, end­less shelves of assorted firearms from uzis to pis­tols are spawned in the load­ing con­struct. Out scroll an infi­nite num­ber of weapons deliv­ered via an infi­nite num­ber of racks. It was sort of like that but instead of Uzis, Glocks and M4s, there were ideas, inno­va­tions and architecture.

Sec­ond Life as post­mod­ern museum

Then Dusan’s tour led me to eye-candy — some­thing that one must expe­ri­ence in a sim­i­lar way as when play­ing with Google Earth or the first time. In many ways, Sec­ond Life can be explored as a post­mod­ern museum where some of the paint­ings are bet­ter than oth­ers. One excep­tional artist is Bryn Oh’s Immer­siva, a very bizarre series of work that feels like it is very Steam­punk, as if I were even cool enough to know what Steam­punk is!

Finally dur­ing our explo­ration, we took a walk along a broad, mean­der­ing path. Dusan Writer (aka Doug Thomp­son, but who knows what is real any­more) told me that Sec­ond Life was even an amaz­ing plat­form for rais­ing money for char­ity. This vir­tual path rep­re­sented a relay race to raise money for the Can­cer Soci­ety. Called the Relay for Life, peo­ple can pre­sum­ably run their avatars around these wind­ing boule­vards while deposit­ing Lin­den Dol­lars into cof­fers, all real monies being used for can­cer research. And all with­out break­ing a sweat. Because “all of the plan­ning, serv­ing, host­ing, walk­ing and fundrais­ing are done entirely online … and most of which is done inside the vir­tual world of Sec­ond Life, it is an excel­lent tool for bond­ing as a com­mu­nity in exactly the same mean­ing­ful way they’re used in the ‘real’ world.”

metanomics Pre-Interview for my upcom­ing Meta­nomics interview

On Sept. 30 I will be inter­viewed live in Sec­ond Life by the gang from Meta­nomics at noon Pacific time and 3pm East­ern time — be sure to check it out as I am sure this will be a rare occur­rence, indeed. There will either be an “angry vil­lagers with torches” motif or an aca­d­e­mic slant because of the con­nec­tion between the hal­lowed home of Carl Sagan of Cor­nell and Robert Bloom­field, Editor-in-Chief, along with Meta­nomics. Maybe we’ll see a lit­tle of both. I just par­tic­i­pated in my pre-interview, and I can tell it will surely be an excit­ing event. It was a very pro­fes­sional pre-interview, as JenzZa Mis­fit (@JenzZa) hooked up my pathetic N00b avatar with some hair and makeup. Now I’m ready to take Sec­ond Life by storm — but only time will tell if I really take to it. Lord knows I received some seri­ous Love-Bombing.

chrisAbrahamNewAvatar
My Sexy Boy Band Hot­tie avatar, thanks to JenzZa Misfit

Even today I still get all sorts of com­ments about fly­ing penises and furry sex every time I men­tion Sec­ond Life to adver­tis­ing exec­u­tives. Dusan reas­sured me that things were rather dif­fer­ent — that far from burn­ing out after the hype faded, Sec­ond Life took the rev­enue and momen­tum granted by the land rush and has inno­vated, inno­vated, innovated.

One of the most excit­ing things I noticed when I logged in to Sec­ond Life is that it sup­ports the most intrigu­ing VOIP inno­va­tion. Not only does Sec­ond Life allow you to voice chat, but it also sup­ports true sur­round sound by allow­ing the abil­ity to track where peo­ple are located based on their voices. When peo­ple are close, their voices are loud and clear. As they walk away, voices dimin­ish, and when they cir­cle around you, their voices shift from ear to ear, rep­re­sent­ing phys­i­cal place­ment — loca­tion aware­ness. This is really cool. It really makes things much more dynamic and cer­tainly offers a more real­is­tic cin­e­matic expe­ri­ence that truly sep­a­rates Sec­ond Life from being just a very resource-intensive IRC.

Much of what Doug/Dusan told me about was that Sec­ond Life has insti­tu­tion­ally wig­gled out of its col­lec­tive Furry cos­tume and has donned a slick suit from King for Men or one of the sundry haute cou­ture bou­tiques. Fash­ion and style is indeed impor­tant for men in Sec­ond Life and it is dou­bly so for women. And cool stuff is why until now Sec­ond Life has been smugly keep­ing its head down and doing busi­ness: peo­ple make a lot of money by pro­duc­ing super-cool stuff and sell­ing dig­i­tal copies of ren­dered code for real money to real peo­ple again and again with­out any pro­duc­tion, inven­tory, or ship­ping costs.

In fact, I have been reminded again and again that if an archi­tect, shoe­maker, fash­ion designer, inte­rior designer, or indus­trial designer were really smart, he or she would be bet­ter off to design for in-world, pay some­one a nom­i­nal fee to ren­der that design in world, and then set up shop! Make it once but sell it a mil­lion times is the way to go. And, since Lin­den Dol­lars (L$) have a real world value: $1 is worth around L$270. Your wares, your code, your vir­tual kit, and your cool mod­ernist chairs don’t even have to be sold for Lin­dens but can be bought, sold, and traded using real dol­lars over Pay­Pal or via credit.

Sec­ond Life has always been rock­ing the mul­let — busi­ness up front and party in the back — but now, it seems, accord­ing to Lin­den Lab CEO Mark King­don, Sec­ond Life is grow­ing up and has vis­ited the bar­ber, chop­ping off some of the party and plung­ing in feet first into civil­ity. To wit, accord­ing to a press release posted to Lin­den­lab on Sept. 22, “the vir­tual world Sec­ond Life today announced that Sec­ond Life Res­i­dents have trans­acted the equiv­a­lent of more than one bil­lion US dol­lars with each other while spend­ing more than one bil­lion hours in Sec­ond Life — sig­nif­i­cant mile­stones for the vir­tual worlds indus­try. The com­pany also shared a series of addi­tional sta­tis­tics that reveal the scale of Sec­ond Life and its vir­tual goods econ­omy, as well as the activ­ity and engage­ment of its Residents.”

To prove this sense of deco­rum offered up to us Sec­ond Life expats and naysay­ers, it seems that the default viewer down­load doesn’t even sup­port the infa­mous adult Sec­ond Life expe­ri­ence. While mas­sive avatar orgies still exist, you need to explic­itly down­load the porno-viewer. The other day when I logged back in after quite a few weeks, Sec­ond Life told me so in so many words — if I want to party, I need to explic­itly com­mit myself to that lifestyle; oth­er­wise, I had bet­ter just be happy with, I guess what? PG-13? R?

This neigh­bor­hood cleanup is not unlike what New York went through in the 90s, tak­ing Time Squares from hook­ers and peep shows to lounge chairs and Dis­ney; from elicit affair-friendly to family-friendly; from Cin­e­max to the Fam­ily Chan­nel. I am in NY as we speak, writ­ing from the New Yorker Hotel’s lobby. This hotel used to be mighty dodgy, right next to Penn Sta­tion on 34th street, but now it offers Wi-Fi, leather couches, a cof­fee bar, and is a ren­o­vated value hotel.

I tease and com­mend Sec­ond Life. They didn’t kick out the broth­els and porno the­aters, they just put them onto a dif­fer­ent plane of exis­tence, if I under­stand it fully — it’s all there, you just can’t see it, or some­thing. It is like hav­ing the V-Chip acti­vated by default in your new televisions.

giantN00b
A Giant N00b Kept for Pos­ter­ity by Lin­den CEO Mark Kingdon

All of this ren­o­va­tion and moti­va­tion and pas­sion is, appar­ently, aimed to woo com­pa­nies back into Sec­ond Life, and here’s why: Now that broad­band, advanced proces­sors, and head­sets are com­mon­place, it is now fea­si­ble to choose Sec­ond Life as a much more pleas­ant and invit­ing place to host your meet­ings and con­fer­ence calls, espe­cially in a world rife with Swine Flu and chopped travel bud­gets. You can eas­ily set up an office space or a con­fer­ence room and all meet up in-world, together, to engage in nego­ti­a­tions and col­lab­o­ra­tion. What’s more, you’ll soon be able to loop in all the folks who can’t make it to SL using some­thing like SkypeIn and Skype­Out; mean­ing, you will be soon be able to call in to a meet­ing that is hap­pen­ing on Sec­ond Life using a telephone-to-Second Life num­ber. Alter­nately, you’ll be able to call out to some­one who isn’t online at the moment and loop them in via a call-out fea­ture. Poten­tially, denizens of Sec­ond Life will be able to send and receive SMS text mes­sages via their in-world cell phone to their friends who’re out­siders, at least accord­ing to CEO Mark King­don, in the short– to mid-term.

The com­mu­nity reaches out

While all of these inno­va­tions are indeed cool, there is the issue of feel­ing aban­doned once you arrive in Sec­ond Life for the first time. Now that I made such a big brouhaha back in June, every­body wants to be my friend and show me a good time, a good expe­ri­ence, and be my pathfinder. This is the big secret and the rea­son I was cru­ci­fied after I wrote some­thing less than com­pli­men­tary back in June: Sec­ond Life is a real com­mu­nity of real peo­ple who are fiercely-devoted to Sec­ond Life and fiercely loyal to each other. While they may have fallen off our col­lec­tive radar in the last three years, the denizens of Sec­ond Life never received the memo that Sec­ond Life was a fad and that nobody goes any more.

What would I do to improve the Sec­ond Life expe­ri­ence for new­bies? Well, I would rec­om­mend Sec­ond Life does that same thing with new­com­ers that my church does with new­com­ers: make sure there are plenty of expe­ri­enced greeters to wel­come new Sec­ond Lif­ers who arrive as though fresh from the womb. There is no such thing as a killer app — even Sec­ond Life has dis­cov­ered that — and so it is essen­tial to select folks — online facil­i­ta­tors, online com­mu­nity man­agers, etc. — to open their arms and their expe­ri­ence to men­tor new mem­bers. A Sec­ond Life big brother or big sis­ter to at least offer their help — not manda­tory. I know that I would prob­a­bly have been sucked in a long time ago if some­one took the time to help me get a bet­ter wardrobe, under­stand real estate, under­stand the script­ing and buy­ing and sell­ing, show me a few good “nights out” and some impres­sive vis­tas and eye-candy, I would have been hooked. I mean, I am the per­fect mark — I am a huge fan of Wild Palms, William Gib­son, and Neal Stephenson’s Snow Crash, sup­pos­edly the sci­ence fic­tion novel that inspired Sec­ond Life in the first place.Chris Abra­ham is co-founder and prin­ci­pal of Abra­ham Har­ri­son LLC, an inter­na­tional con­sult­ing group with spe­cial­ties in online word-of-mouth/conversation mar­ket­ing and online busi­ness & tech­nol­ogy strat­egy advis­ing. See his pro­file, con­tact Chris via email, Twit­ter, or leave a com­ment below.

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15 Comments »

1.
Doubledown Tandino

It sounds to me like you’re rein­vent­ing your­self, not Sec­ond Life. SL is same as it ever was.
Either or, wel­come aboard. It’s great to have a solid brain and per­son­al­ity like your in the mix of SL residents.

Comment by Doubledown TandinoNo Gravatar — September 23, 2009 @ 4:29 pm

2.
Tim Maly

While it’s true that a human greeter would be ideal, this is a far from scal­able approach. The thing that con­tin­ues to baf­fle me about Sec­ond Life (and it part of why my com­pany has got­ten involved in Open Source alter­na­tives like the Meerkat viewer and Open­Sim) is that there is a strong body of prior art in auto­mated tuto­ri­als — it’s called every 3d video game ever made. Lin­den could be pro­vid­ing a much bet­ter new user expe­ri­ence by learn­ing some­thing from the grad­ual unlock­ing of new abil­i­ties for new users over time as they go through an early tuto­r­ial. Right now, the new user expe­ri­ence is abysmal. I hope it gets better.

Comment by Tim MalyNo Gravatar — September 23, 2009 @ 4:46 pm

3.
Caliburn Susanto

Much more bal­anced review than your orig­i­nal hit-and-run (which I remem­ber not fondly). Good for you for giv­ing it another look, even if in the long run you don’t find it worth your time).

Comment by Caliburn SusantoNo Gravatar — September 23, 2009 @ 6:38 pm

4.
Pooky Amsterdam

Won­der­ful post and great to read regard­ing your expe­ri­ences in Sec­ond Life. It is very much a “selected life’, and the pas­sions we have for advance­ment, edu­ca­tion, com­mu­ni­ca­tion and cre­ation are fed very fully and very truly here.
For me, it is to pro­vide mean­ing­ful enter­tain­ment, and I have pio­neered viewer log in enter­tain­ment with my shows, machin­i­mas, series and more from Pooky­Media.
What Sec­ond Life offers for busi­ness as a plat­form for mar­ket­ing and mes­sage is also unique, as it can encour­age real time inter­ac­tion and engage­ment with a brand. Yes you are right to say that enter­ing Sec­ond Life is more ben­e­fited with a guide. And once you have that, you are able to nego­ti­ate the land­scape more eas­ily.
You men­tioned Relay for Life, of which I played a small role as Chair of the Silent Auc­tion this year. The entire event raised over $270,000 USD. That is indeed a water­shed moment for Sec­ond Life.
It was with great joy I read this arti­cle as will many be who also con­tribute great advance­ment in the sci­ences and edu­ca­tion. The Meta Insti­tute for Con­tem­po­rary Astro­phy­ics is there, as is the island for The Inter­na­tional Year of Astron­omy and so much more. The SciLands are a remark­able place and my home for “The 1st Ques­tion” which is the most intel­li­gent hour, broad­cast live from the Scilands. A real cel­e­bra­tion of the great accom­plish­ments of humankind past, present and future, and yes it is “tele­vised and archived.“
Sec­ond Life is an incred­i­bly rich and var­ied place, which is bring­ing out the best in us. Our Selected life indeed.
Thank you Chris.

Comment by Pooky AmsterdamNo Gravatar — September 23, 2009 @ 7:04 pm

5.
mbamieh

I think the whole idea beyond sec­ond life seized to be excit­ing and became a bit more of a home­work, gov­er­men­tal pr or just geek­dom .… any­thing but fun.
take a look at WoW on the other hand and how even though its a paid ser­vice its users are loyal because its sim­ply fun.
The idea of light and free always works is flawed

Comment by mbamiehNo Gravatar — September 24, 2009 @ 9:24 am

6.
Dale Innis

Seems like it’s not so much that Sec­ond Life is rein­vent­ing itself as it is that this time you both­ered to actu­ally use it a bit before dis­miss­ing it. :)

(Oh, and you don’t need to down­load a sep­a­rate “porn viewer” to get to adult areas; you just need to sat­isfy the sys­tem that you are an adult (with a credit card or var­i­ous other meth­ods), and then check a box say­ing “I don’t mind see­ing nekkid ppl” in the nor­mal viewer.)

Peo­ple do say to me “you use Sec­ond Life? what about all the porn and sex?”. I reply “you go to New York City? what about all the porn and sex?”. And they laugh, and we move on to more sig­nif­i­cant top­ics than porn and sex.

Comment by Dale InnisNo Gravatar — September 24, 2009 @ 4:18 am

7.
Pooky Amsterdam

Well done Chris! Great arti­cle and there is a great deal that this
remark­able plat­form has to offer– won­der­ful that you are writ­ing about Sec­ond Life where we have great oppor­tu­ni­ties to con­nect, work and cre­ate on so many levels.

Comment by Pooky AmsterdamNo Gravatar — September 24, 2009 @ 5:13 am

8.
Valiant Westland

Chris, I’m glad to see you reen­gage Sec­ond Life. When I first logged in to Sec­ond Life in 2006 I didn’t find tools that were com­pelling enough to make me stay. When I came back two years later, I was sur­prised by how many peo­ple were using Sec­ond Life for pro­fes­sional edu­ca­tion and busi­ness collaboration.

Since com­ing back to SL, I have been over­whelmed with the tal­ent, cre­ativ­ity and busi­ness poten­tial of this dynamic vir­tual world called Sec­ond Life. It’s been both pro­fes­sion­ally and per­son­ally reward­ing to work with peo­ple like Dusan and JenzZa and par­tic­i­pate in Meta­nomics, a ter­rific venue for leading-edge dis­cus­sion on the use of vir­tual worlds for business.

I look for­ward to your appear­ance on Meta­nomics. Just as I did when your orig­i­nal arti­cle appeared, I invite you to use the fol­low­ing SLURL to visit my company’s Sec­ond Life office and learn more about how SL can be used for business.

http://tinyurl.com/Vuturus-SL-01

Comment by Valiant WestlandNo Gravatar — September 24, 2009 @ 7:18 am

9.
Michael Wilson

One of the most excit­ing things I noticed when I logged in to Sec­ond Life is that it sup­ports the most intrigu­ing VOIP inno­va­tion. Not only does Sec­ond Life allow you to voice chat, but it also sup­ports true sur­round sound by allow­ing the abil­ity to track where peo­ple are located based on their voices”

There.com has had this since 2003.

Comment by Michael WilsonNo Gravatar — September 24, 2009 @ 8:31 am

10.
Lalo Telling

Sec­ond Life, the com­mu­nity — not to be con­fused with Sec­ond Life the cor­po­rate prod­uct — is evolv­ing. The only thing I can see from this arti­cle that was “rein­vented” is your atti­tude about it. Every­body starts as a n00b… Most peo­ple, how­ever, give them­selves a chance to assim­i­late, instead of blam­ing it on the platform.

And, by the way, there’s a group of peo­ple called “SL Men­tors” who do, and have done for years, exactly what what you wish for in your last para­graph. They’re not Lin­dens (that is, they’re not employ­ees of Lin­den Labs), they’re vol­un­teers who offer a help­ing hand (or paw, in some cases) to n00bs with the where­withal to ask. Again: it’s part of the Sec­ond Life com­mu­nity, not part of the “game platform”.

Comment by Lalo TellingNo Gravatar — September 24, 2009 @ 10:26 am

11.
Widget Whiteberry

Chris — for another side of SL, you might want to join us some Thurs­day at Vir­tu­ally Speak­ing, a weekly pub­lic affairs pro­gram hosted by Jay Ack­royd. Begun to help build the YearlyKos/Netroots Nation foot­print on the web; since March of 2007, Jay has inter­viewed more than 70 pun­dits, schol­ars, authors, politi­cians, pub­lic ser­vants, sci­en­tists, his­to­ri­ans and econ­o­mists. VS is pro­duced via Sec­ond Life for a dig­i­tally present stu­dio audi­ence. Jay and his guest dial into BlogTalkRa­dio and simul­ta­ne­ously log on to Sec­ondLife. The stu­dio audi­ence par­tic­i­pates in text, com­ment­ing and ask­ing ques­tions which are read by all, and impor­tantly, do not dis­rupt the on-stage program.

The show is simul­cast and then archived on the web via Blogtalk Radio. As an exam­ple, here is a link to Juan Cole dis­cussing the Islamic world: http://www.blogtalkradio.com/virtuallyspeaking/2009/04/10/Virtually-Speaking-with-Jimbo-Hoyer

We are booked into Decem­ber. This week, Salon.com’s Glenn Green­wald, then Dem­fromCt and Josh Knauer on the global response to H1N1 (Swine Flu), fol­lowed by evo­lu­tion­ary biol­o­gist Lynn Mar­gulis and Dave Niewart. Inter­ested? Con­tact me or — by 6pm pacific — log in to http://slurl.com/secondlife/Virtually%20Speaking/167/98/25

Comment by Widget WhiteberryNo Gravatar — September 24, 2009 @ 11:23 am

12.
Joan Kremer

Inter­est­ing post — glad you gave Sec­ond Life a sec­ond chance.

It seems like many peo­ple think of SL as a “game” of some kind where they should be led and tutored into the ulti­mate expe­ri­ence. In fact, SL is just like first life in that it’s sim­ply a world — vast and var­i­ous — where you go to have expe­ri­ences not pos­si­ble or too dif­fi­cult in first life — like meet­ing with friends or col­leagues sep­a­rated by long dis­tances, par­tic­i­pat­ing in events that would require expensive/difficult travel, col­lab­o­rat­ing on projects, cre­at­ing art­work, learn­ing about other cul­tures, and so on.

As a writer, I spend most of my SL time at writ­ers’ work­shops, author read­ings and inter­views, and writ­ing “dates” or events that sup­port my daily writ­ing com­mit­ment. All of these things that have advanced my writ­ing skills would be dif­fi­cult or impos­si­ble for me in the phys­i­cal world.

As other com­menters have hinted, I believe the biggest prob­lem peo­ple have with SL is that they don’t under­stand that’s it’s a plat­form, not a game, and thus their expec­ta­tions, though inap­pro­pri­ate, are not met.

So, it’s good that you’ve given Sec­ond Life another look — and another review.

Alas Zerbino in SL

Comment by Joan KremerNo Gravatar — September 24, 2009 @ 8:01 pm

13.
Kim Randall

Great arti­cle. I have been a mem­ber of Sec­ond Life since 2006 and actu­ally for a cou­ple of years worked within the vir­tual world with a firm that helped brand real and vir­tual world com­pa­nies. There are many pos­si­bil­i­ties to this won­der­ful world, but the first step is to think out­side the box or “prim”

Comment by Kim RandallNo Gravatar — September 25, 2009 @ 7:11 am

14.
vernes

The moment Lin­den­Labs pub­lishes a lean mean tiny client and allows sims to export the whole con­tent data as one datafile, we’ll see new mar­kets open­ing up for SecondLife.

We need a seper­ate viewer-client and a builder-client.
Give me the builder-client, and give the viewer-client to the ceo and any­one just want­ing to have fun.

Comment by vernesNo Gravatar — September 28, 2009 @ 12:27 am

15.
I will be a real guest on a talk show in a virtual world | Chris Abraham

[…] in a follow-up post, Chris changed his tune, or at least his tone when it came to vir­tual worlds: Now that I made such […]

Pingback by I will be a real guest on a talk show in a virtual world | Chris Abraham — September 28, 2009 @ 9:39 am

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